Minetest PowerPC (PPC) Mac : Working test build : TUTORIALS COMING SOON

I have successfully compiled the app on mac using Toabi's Mintest-Mac at github. I had to use the oldest version for the first test (some 0.2.2 dev) but it after a few modifications it compiled and ran. The screenshot below will show you the current issue I'm facing... Broken textures. So for all the people who dont wanna do the work out there. YES, minetest will compile and run on a mac g3. Here are the specs of my machine:

iBook G3 early may 2001 dual usb 12"

CPU: IBM Power5 (powerpc) G3 clocked at 500Mhz

GPU: Some ati 8mb chip (which I can get 6 fps on surprisingly)

RAM: 192MB (64 built in, 128 expanded)

Display: 1280x768 millions of colors.

OS: Mac OSX 10.4.11 (with all avalible updates and X11) NOTE: X11 not used by minetest

XCode 2.5

CMake 3.0.0<

OpenGL 1.1

I will continue to test and build. Tutorials coming soon!!! (Trying to compile the 0.4.dev right now)

Broken Textures cause it to be unplayable due to not seeing blocks correctly


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